Graphics C++ Software Engineer Intern
The NVIDIA Architecture group is looking for world class programmer interns to develop the core infrastructure for modeling, analysis, and debugging in the development of large-scale general-purpose Graphics and Computing chips.
A key part of NVIDIA's strength is our proprietary internal tools for the visualization, analysis, and debug and verification of tests and applications on various functional and performance simulations of future chips. We are continuously pushing the envelope and needing the next generation of tools to enable the next generation of chips. These tools are used by hundreds of engineers worldwide.
What you'll be doing:
In this role you will play a critical part in every stage of development of a graphics chip. You will work closely with other project members and users to specify systems, create schedules, and manage ongoing feedback and enhancement releases. You will learn and greatly improve the daily workflows of the world’s top chip modelers and designers.
What we need to see:
Bachelor's or higher degree in Computer Science, Computer Engineering or related major
Strong C++ programming capability
Experience with GPU application development(Vulkan/OpenGL/Direct3D/CUDA) is big a plus
Knowledge of compute architecture / OS design / driver development is a big plus.
Experience with chip and/or system simulation a big plus
Strong scripting skills desired C Python/Perl preferred
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.